The Evolution of Blockchain Games: Three Major Stages

Publicado en by Cointele | Publicado en

After setting about increasing "Birthing fees," in search of a better solution, the game continued to prove popular with both collectors and breeders and ignited the imaginations of countless developers and gaming communities.

It's no wonder we have seen many older style games make an appearance on blockchains after failing to monetize the game on traditional platforms.

The first stage is to take a game that already exists, make the in-game items nonfungible, do little-to-no blockchain integration, launch it on a chain with a massive audience and network effect, and call it a blockchain game.

Stage two: Meet me halfwayThe second stage is where games with real potential, traction or an existing user base realize that they simply can't scale on some chains or that running the game is cost-prohibitive and start looking at other newer options.

The idea of melding items from other games together to combine value, to increase powers, etc.

This is a great use case for NFTs in games, for shared gaming economies, and it's a step in the right direction for games that share the same NFT technology.

If blockchain technology can offer a better solution to those that already exist, then gaming companies using the technology will be well-positioned to compete for the $159.3 billion that gamers spend each year.

Do they have the traction needed for adoption, and do they have the tools to make the onboarding experience smooth enough to convert existing blockchain gamers across? And most importantly, will they convert traditional gamers?

There are a few games that fit this bill in production at the moment, and only time will tell how successful they are.

Ben Fairbank is the CEO and a co-founder of RedFOX Labs - a blockchain venture builder creating high-velocity internet companies for emerging markets, including the Keys to Other Games on WAX blockchain game.

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